Peregrine has adopted a very systematic approach to developing games for clients with diverse business needs. Our approach can roughly be summed up in the following stages:
The games finally developed by us are a result of the creative prowess, artistic vision and technological skills of our developers coupled with your insights. We take great pride in the fact that our team constitutes of developers who have in-depth knowledge about variant game engines including Game Maker, Havok Vision Engine, CryEngine, Project Anarchy, Unity, ShiVa among others. And not to forget, they have the ability to craft highly intuitive games for a number of platforms including Java SDK, .NET framework, C++ and Cocoa Toolkit.
For a team of industrious people who breathe games, it doesn't really take much time to zero in on platforms having killer development studio or great physics support including gravity, collisions or actions.